MAKING THE DIGITAL TANGIBLE
XRCamp ART + TECH is an initiative by MUD Foundation that explores how emerging technologies can be used for artistic expression, spatial storytelling, and cultural preservation.
Hosted this year as a two-week module within Locust Art Builders: Summer Art Intensive for Teens (LAB 2025), the program invites youth artists to create immersive artworks using 3D scanning, modeling, digital archives, and XR design tools.
Participants work hands-on with mobile photogrammetry, XR Creator Studio, and fabrication processes to build virtual environments and prepare physical components for exhibition. Projects culminate in a collaborative showcase inside The Verse, MUD’s WebXR gallery.
No prior experience is required—just curiosity, openness, and a desire to explore how art and technology intersect.
ABOUT LAB 2025
Locust Art Builders (LAB) is a five-week pre-college art intensive hosted by Locust Projects, Miami’s longest-running alternative art space. Now in its 15th year, LAB offers high school students a unique opportunity to work alongside professional artists and build a collaborative exhibition from the ground up.
XRCamp is proud to participate in LAB 2025 through technical mentorship, digital curriculum, and immersive art practices.
instructor

Eric Hupe is an Assistant Professor of Art History at Lafayette College and the director of ZeuxisVR: Immersive Art History. He specializes in Italian Renaissance art, with a focus on the intersections of art, optical science, and theology in early modern Italy. This research has been published in Predella, Source: Notes in the History of Art, and Artibus et Historiae. Through ZeuxisVR, Hupe leads a digital initiative that creates virtual reality environments of cultural sites and develops open educational resources, enhancing art history pedagogy by making cultural heritage accessible to a broader audience.

Rodolfo Peraza is a Cuban-born, U.S.-based artist whose work centers on technology and its relationship to public space, both virtual and physical. His practice focuses on extended reality (XR) and data visualization. In 2017, he founded the MUD Foundation Inc. in Miami, an organization dedicated to supporting tech-centered arts programs and reducing barriers to access to immersive technology in the arts and education.
Peraza’s work has been widely exhibited, including presentations at SIGGRAPH in Los Angeles and the Pérez Art Museum Miami. His art is held in the permanent collections of the Art Gallery of Ontario (AGO) in Canada and the JUMEX Collection in Mexico. He was the recipient of the Cannonball WaveMaker Grant and the Knight Arts + Tech Fellowship in 2021. (editado)

Yoan Escobar brings over a decade of experience in software engineering, with a diverse background that includes interactive application development in VR/AR, machine learning, computer vision, web technologies, and system integration. Throughout his career, he has led and mentored cross-functional teams while continuously learning alongside them. He believes that strong teams grow through collaboration, active communication, knowledge sharing, and continuous self-improvement.

Noel Bolaños is an experienced video game developer and virtual environment creator, with a versatile skill set that includes 3D artistry, modeling, rigging, animation, and UI/UX design. He currently serves as the immersive 3D lead artist at Next Reality Digital, where he specializes in creating engaging and visually compelling interactive experiences.
WEEK 1
Theme: Capturing Reality: Photogrammetry & 3D Archives
Mentors: Rodolfo Peraza, Eric Hupe
Students learn to document physical objects and spaces using mobile photogrammetry and process them into digital 3D models. After optimizing their creations using open-source software, they prepare assets for immersive environments and digital preservation.
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Mobile photogrammetry
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Meshroom (photogrammetry processing)
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Blender basics and geometry cleanup
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Metadata writing
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Introduction to WebXR publishing
WEEK 2
Theme: Building Immersive Worlds: XR Environments & Fabrication
Mentors: Rodolfo Peraza, Yoan Zaldivar, Noel Bolaños (remote)
This week, students create and publish virtual installations using XR Creator Studio. They explore generative design tools, prepare digital artworks for fabrication, and prototype immersive museography.
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XR Creator Studio for immersive exhibition design
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AI image-to-3D workflows
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3D model optimization and file export (.glb, .obj, .stl)
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Scene testing for VR headsets and mobile AR
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Final presentation in The Verse
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Maddy Dewlap – Installation Support, Locust Projects
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
Locust Projects Digital Twin | MUD Foundation
XR Controls Overview
Getting started? Select your device to see the basic controls.

Use arrows or W, A, S, D

Use W, A, S, D + Hold Shift

Use Q and E or left mouse button

Right mouse button

Left mouse button

Use the joystick

Touch + Drag

Touch

Left controller thumbstick

B or Y buttons to move faster

Right controller thumbstick

Right controller trigger

Left or Right controller trigger
SUPPORT MUD FOUNDATION EVENTS AND PROGRAMS
Tech-Centered Art, Art Creation, and XR Art Access: Together, let's build the future of art on digital media. By supporting our art + tech programs, our vibrant art-tech community, and the XR tech infrastructure of our non-profit community partners, we're ensuring that our programs remain accessible to everyone, becoming a collaborative ecosystem for all!
Your contributions go to the MUD Foundation INC, a 501(c)(3) organization based in Miami, Florida, and are used at our discretion for charitable purposes. They are tax-deductible in the U.S. to the fullest extent permitted by law.
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